

While sometimes this will only give you access to some extra dialogue and fun comments (which would be worthwhile anyway), it will also allow your party to access extra intel on missions, loot locations, and also have access to otherwise unobtainable quests. Just like the first game, the talent will allow the character who has it to communicate with animals. Pet Pal was one of the fan-favorite talents in the original Divinity: Original Sin and it’s back in the sequel.

Simply tell the pig to head to the Sanctuary of Amadia and step into the healing pool, and you’ll be done with the Burning Pigs quest.īe sure to check back with Twinfinite for more information on Divinity: Original Sin 2.Keep your friends close and your animal friends closer You’ll need the Pet Pal talent to talk to it. Once you get through the ambush, look for a pig named Feder. This fight is extremely challenging, so be sure to quick save before progressing, and don’t be afraid to go level up some more before attempting it. Continue east through the Hollow Marshes, and you’ll be ambushed by a very powerful Voidling and a bunch of Undead. After casting Bless, you’ll meet up with a guardian named Scapor, and you can either talk your way out of the confrontation or fight. Do take note that you need Source to cast the spell, so we recommend progressing through the story and rescuing Gareth so you can get Leya to remove the Source collars first.

To complete this quest, one of your characters needs to cast Bless on any of the pigs. Your characters will make a comment about them, and you’ll receive the Burning Pigs quest log in your journal. Along the northeastern part of the map, you’ll also run into a small group of burning pigs setting off explosions by running into explosive barrels. Completing the Burning Pigs Quest in Divinity: Original Sin 2Īfter escaping Fort Joy in Divinity: Original Sin 2, you’ll make your way through the Hollow Marshes to find the Seekers camp.
